Beyond the Rift App
Oct. 16th, 2012 08:29 pmAbout You - The Player
Name: Lis
Age: 30
Contact: skipthedemon @ gmail dot com/AIM:Lisb1121/Plurk: skipthedemon
Past Role Playing Experience: 13 years of various tabletop games; Five years playing on insanejournal and livejournal.
New Players (completely optional), if you'd like tell us how you found BTR: Via the lovely Duckie.
The Character
Name: The Doctor (11th incarnation)
Age/Birthdate: 1200ish according to him. He’s been known to lie.
Species: Time Lord
*Type: Wanderer
Canon: Doctor Who
*Pre-existing powers:
Time: Time Lords have a special relationship with Time. They can sense anomalies in the fabric of Time, such as time loops, and have some measure of immunity from the effects of an anomaly.
Mental: Time Lords also display varying degrees of psychic ability. It seems for the Doctor to reliably receive or transmit a thought, he has to be touching the other person, preferably on the face. Once in contact with a mind, it is possible for him to peruse memories and even manipulate them.
Physical: Time Lords have excellent reflexes and seemingly slightly more strength than the average human. Time Lords can hold their breath for long periods of time, by using their respiratory bypass system, but they can also clearly drown. In fact, drowning and suffocation seems to be a death that Time Lords cannot regenerate out of, possibly because oxygen is necessary for the new cell growth.
Time Lords are generally resilient. Their two hearts mean that if one stops for a short period of time, they can remain alive until managing to restart it. They can also slow their hearts to feign death or drop into a healing state. They can sustain huge electrical shocks and large amounts of X-ray radiation, although other kinds of radiation will kill them and trigger regeneration. (The Doctor has regenerated twice from radiation poisoning.) To a certain extent he can manipulate his physiology, such as gathering and ingesting the ingredients to get his body to make a antidote for cyanide poisoning.
Lastly, Time Lords have an ability to regenerate, in most circumstances when they are on the brink of death, renewing every single cell in their body. This changes their physical form, and parts of their personality. The Doctor has done this ten times. Er. Ten and a half.
*Rift Change, if applicable: If asked directly, he must answer whether or not he’s telling the truth, and if told directly to tell the truth, the next thing he says cannot be a lie.
Dreamwidth:
not_running_away
Played By: Matt Smith
Icon: here
Appearance: Currently, the Doctor looks in his mid 20s -if he were human-, with floppy brown hair and hazel eyes. He favors tweed jackets, braces, and bowties. The overall effect is he sometimes comes across as a grad student trying too hard to look like a respectably aged professor. His eyes, however, tend to give his age away to observant people, particularly when he’s in a somber mood.
Personality:
The Doctor is a Time Lord; his personality shifts from regeneration to regeneration. Central and constant, however, is his endless curiosity. Anything he hasn't seen before (and he's seen a lot, but it's a big cosmos) or that he doesn't quite understand, he is practically compelled to investigate. This gets him into trouble. Often. Which suits him, because he is also something of an adrenaline junky, or whatever the Time Lord equivalent is. One might reasonably conclude that his timeship, the TARDIS, is rickety and unpredictable because he likes it that way.
Also fairly consistent is the Doctor's gregarious nature. He will talk, sometimes at great speed, to any being whatsoever, including those trying to kill him. In fact, he greatly prefers talking down his enemies to fighting them. Nominally a pacifist, he refuses to carry what most people would consider a weapon. However, he is also ruthless when pushed to it, and has used or improvised weapons to go so far as to commit genocide, when he feels it necessary to protect the universe.
His talkativeness stems at least partly from his huge ego. To be fair, a sense of vast self-importance seems to be a Time Lord trait in general. Nevertheless, the Doctor likes to show off and play to an audience, which leads to him picking up people, often human, to travel with him. Underneath the ego, though, lies deep insecurity and self loathing, particularly since the Time War. The Doctor tends to lose perspective without companions around him, making it easier for the destructive and self-destructive parts of his nature to come out.
Parts of the Eleventh Doctor's personality may be a direct reaction to the dark times in the Tenth's stretch. He has a particular regard and compassion for children, and is far less adverse to appearing ‘domestic’, which some of his previous selves would have scorned. He seems a bit more inclined to quieter, reflective conversation, although that doesn’t always mean using less words.
Events:
1. Leaving Gallifrey - Exactly how old the Doctor was when he left his home planet is unclear. What is known is that he stole a decommissioned ship, a type 40 TARDIS. Well, she has since informed him that she stole him, because she wanted to see the universe and he was only Time Lord mad enough for her. They have traveled together, Time Lord and TARDIS for centuries, ever since. The Doctor also took along his young granddaughter, Susan. After a while they landed on Earth and Susan asked that they stay for a while so she could enroll in school and be around people closer to her age. Two of her teachers, curious about their odd student, followed her home. They wound up going through the TARDIS’s door. The Doctor panicked at being discovered by outsiders and took off with the two humans on board. Ever since then, the Doctor has been attached to Earth and humanity, for better or for worse.
2. The Time War - For most of his life the Doctor was considered a renegade by his people. Rebel those he was, whatever he did, he always knew he might be made answerable to a higher authority. In fact, he was put on trial by his people twice. At the end of the war between the Daleks and the Time Lords, however, he placed himself above them as the moral authority, wiping them out of time and space before they could wreak irrevocable havoc on the universe, just to save themselves. Since the war, the Doctor has struggled with with the power vacuum left by his people’s absence. Some of his companions have realized that he sometimes needs someone to stop him when his anger and guilt causes him to lose perspective.
Writing Sample: [Edited from an intro post in an LJ based game.]
There's a few clicks on the network while the Doctor struggles with his communicator, and a whirring sound while he tries to use his sonic screwdriver to get it off.
“Deadlocked. You are kidding me.” If it's one thing the Doctor dislikes, it's feeling trapped or caught. The disgust is evident in his voice. A second later, broadcast to video flips on. A man who looks likeno older than 30 appears on the screen (if he were human), dressed in a tweed blazer and bow-tie. Despite his annoyance a moment ago, his expression is cheerful.
“Ah. Hellooooo? Anybody out there? I imagine so, if I'm here with this thing, had to have gotten attached to me somehow, and I'm sorry, but I don't think it goes with the bowtie. Has anyone seen a blue phone box? That'd be mine. I'd appreciate some directions to it. I'm the Doctor, by the way.” He pauses, looking around at the environment.
“While we're all it, is there a name for this place? Does anyone know what happened here?” He doesn’t sound panicked, but he is a little uneasy. His time sense is off. He can't feel his TARDIS anywhere. The ash and desolation is also unnerving. The Doctor's relationship with fire is complicated, to say the least. He's destroyed some of his worst enemies with it, and some things he's best loved. Sometimes those are one and the same.
This place reminds him a little too much of home, as it was - is, in his worst nightmares.
Name: Lis
Age: 30
Contact: skipthedemon @ gmail dot com/AIM:Lisb1121/Plurk: skipthedemon
Past Role Playing Experience: 13 years of various tabletop games; Five years playing on insanejournal and livejournal.
New Players (completely optional), if you'd like tell us how you found BTR: Via the lovely Duckie.
The Character
Name: The Doctor (11th incarnation)
Age/Birthdate: 1200ish according to him. He’s been known to lie.
Species: Time Lord
*Type: Wanderer
Canon: Doctor Who
*Pre-existing powers:
Time: Time Lords have a special relationship with Time. They can sense anomalies in the fabric of Time, such as time loops, and have some measure of immunity from the effects of an anomaly.
Mental: Time Lords also display varying degrees of psychic ability. It seems for the Doctor to reliably receive or transmit a thought, he has to be touching the other person, preferably on the face. Once in contact with a mind, it is possible for him to peruse memories and even manipulate them.
Physical: Time Lords have excellent reflexes and seemingly slightly more strength than the average human. Time Lords can hold their breath for long periods of time, by using their respiratory bypass system, but they can also clearly drown. In fact, drowning and suffocation seems to be a death that Time Lords cannot regenerate out of, possibly because oxygen is necessary for the new cell growth.
Time Lords are generally resilient. Their two hearts mean that if one stops for a short period of time, they can remain alive until managing to restart it. They can also slow their hearts to feign death or drop into a healing state. They can sustain huge electrical shocks and large amounts of X-ray radiation, although other kinds of radiation will kill them and trigger regeneration. (The Doctor has regenerated twice from radiation poisoning.) To a certain extent he can manipulate his physiology, such as gathering and ingesting the ingredients to get his body to make a antidote for cyanide poisoning.
Lastly, Time Lords have an ability to regenerate, in most circumstances when they are on the brink of death, renewing every single cell in their body. This changes their physical form, and parts of their personality. The Doctor has done this ten times. Er. Ten and a half.
*Rift Change, if applicable: If asked directly, he must answer whether or not he’s telling the truth, and if told directly to tell the truth, the next thing he says cannot be a lie.
Dreamwidth:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Played By: Matt Smith
Icon: here
Appearance: Currently, the Doctor looks in his mid 20s -if he were human-, with floppy brown hair and hazel eyes. He favors tweed jackets, braces, and bowties. The overall effect is he sometimes comes across as a grad student trying too hard to look like a respectably aged professor. His eyes, however, tend to give his age away to observant people, particularly when he’s in a somber mood.
Personality:
The Doctor is a Time Lord; his personality shifts from regeneration to regeneration. Central and constant, however, is his endless curiosity. Anything he hasn't seen before (and he's seen a lot, but it's a big cosmos) or that he doesn't quite understand, he is practically compelled to investigate. This gets him into trouble. Often. Which suits him, because he is also something of an adrenaline junky, or whatever the Time Lord equivalent is. One might reasonably conclude that his timeship, the TARDIS, is rickety and unpredictable because he likes it that way.
Also fairly consistent is the Doctor's gregarious nature. He will talk, sometimes at great speed, to any being whatsoever, including those trying to kill him. In fact, he greatly prefers talking down his enemies to fighting them. Nominally a pacifist, he refuses to carry what most people would consider a weapon. However, he is also ruthless when pushed to it, and has used or improvised weapons to go so far as to commit genocide, when he feels it necessary to protect the universe.
His talkativeness stems at least partly from his huge ego. To be fair, a sense of vast self-importance seems to be a Time Lord trait in general. Nevertheless, the Doctor likes to show off and play to an audience, which leads to him picking up people, often human, to travel with him. Underneath the ego, though, lies deep insecurity and self loathing, particularly since the Time War. The Doctor tends to lose perspective without companions around him, making it easier for the destructive and self-destructive parts of his nature to come out.
Parts of the Eleventh Doctor's personality may be a direct reaction to the dark times in the Tenth's stretch. He has a particular regard and compassion for children, and is far less adverse to appearing ‘domestic’, which some of his previous selves would have scorned. He seems a bit more inclined to quieter, reflective conversation, although that doesn’t always mean using less words.
Events:
1. Leaving Gallifrey - Exactly how old the Doctor was when he left his home planet is unclear. What is known is that he stole a decommissioned ship, a type 40 TARDIS. Well, she has since informed him that she stole him, because she wanted to see the universe and he was only Time Lord mad enough for her. They have traveled together, Time Lord and TARDIS for centuries, ever since. The Doctor also took along his young granddaughter, Susan. After a while they landed on Earth and Susan asked that they stay for a while so she could enroll in school and be around people closer to her age. Two of her teachers, curious about their odd student, followed her home. They wound up going through the TARDIS’s door. The Doctor panicked at being discovered by outsiders and took off with the two humans on board. Ever since then, the Doctor has been attached to Earth and humanity, for better or for worse.
2. The Time War - For most of his life the Doctor was considered a renegade by his people. Rebel those he was, whatever he did, he always knew he might be made answerable to a higher authority. In fact, he was put on trial by his people twice. At the end of the war between the Daleks and the Time Lords, however, he placed himself above them as the moral authority, wiping them out of time and space before they could wreak irrevocable havoc on the universe, just to save themselves. Since the war, the Doctor has struggled with with the power vacuum left by his people’s absence. Some of his companions have realized that he sometimes needs someone to stop him when his anger and guilt causes him to lose perspective.
Writing Sample: [Edited from an intro post in an LJ based game.]
There's a few clicks on the network while the Doctor struggles with his communicator, and a whirring sound while he tries to use his sonic screwdriver to get it off.
“Deadlocked. You are kidding me.” If it's one thing the Doctor dislikes, it's feeling trapped or caught. The disgust is evident in his voice. A second later, broadcast to video flips on. A man who looks likeno older than 30 appears on the screen (if he were human), dressed in a tweed blazer and bow-tie. Despite his annoyance a moment ago, his expression is cheerful.
“Ah. Hellooooo? Anybody out there? I imagine so, if I'm here with this thing, had to have gotten attached to me somehow, and I'm sorry, but I don't think it goes with the bowtie. Has anyone seen a blue phone box? That'd be mine. I'd appreciate some directions to it. I'm the Doctor, by the way.” He pauses, looking around at the environment.
“While we're all it, is there a name for this place? Does anyone know what happened here?” He doesn’t sound panicked, but he is a little uneasy. His time sense is off. He can't feel his TARDIS anywhere. The ash and desolation is also unnerving. The Doctor's relationship with fire is complicated, to say the least. He's destroyed some of his worst enemies with it, and some things he's best loved. Sometimes those are one and the same.
This place reminds him a little too much of home, as it was - is, in his worst nightmares.